Award-winning sound design and music studio specialising in interactive, experiential and immersive audio
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At WeMakeAudio, we specialise in creating immersive game audio that elevates gaming experiences. With a wealth of experience across AAA blockbusters, indie gems, and VR titles, our work has led us to collaborations with industry leaders such as Sony PlayStation, Warner Interactive, Deep Silver, and many renowned game studios and publishers.
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WeMakeAudio makes award winning audio for immersive and interactive experiences. From art and cutting edge installations, to brand activations, our creative and technical audio design creates moments that resonate long after the experience ends. We’ve worked with Nike, Imperial War Museums, Deloitte and The National Trust and garnered accolades from BFI London Film Festival and Sundance for our work in this field.
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WeMakeAudio creates cinematic sound design and audio post-production for film, animation, commercials, trailers and video games. Our work in this field has contributed to award-winning projects for brands and organisations like Warner Brothers, BBC, Channel 4, Cancer Research UK, and many more.
Services…
Game Audio
From full scale audio direction to sound effect design, music composition and dialogue to implementing dynamic audio systems and QA. We provide a comprehensive service for games and interactive experiences.
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We work with you to oversee the creative and technical direction of your games audio. Our goal is to ensure every audio element; from sound design and music to voice over, elevate the game design and bring your audio goals to life.
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We design unique, high-quality sound effects: from dynamic weather systems, intense combat sounds, and ferocious creatures, to futuristic weapons.
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From composing original scores and sourcing music to building adaptive music systems, we will work with you to get the perfect music for your game.
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With expertise in FMOD, Wwise, Unity, and Unreal, we create dynamic audio that reacts to gameplay actions in real time.
Immersive Audio
We craft award-winning interactive audio for installations, XR and immersive experiences, providing full creative and technical audio design & music.
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We create adaptive audio systems that respond to movement, touch, and environmental changes, making your installations feel truly alive. We incorporate game audio technology to craft evolving, reactive soundscapes for museum, gallery, art and brand installations.
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We specialise in spatial and 3D audio design—from ambisonics to binaural audio—to create fully immersive experiences. Whether it’s a multi-speaker installation or an XR experience, we know how to get the best out of spatial audio technology.
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From bespoke compositions to generative soundscapes, we craft original music that enhances immersive experiences for museum exhibits and interactive installations. Whether you need a subtle atmospheric bed or a bold sonic identity, we tailor music to fit your creative vision.
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Using industry-leading tools like Wwise, FMOD, and Unity/Unreal Engine, we design real-time audio experiences that dynamically adapt to audience interaction—perfect for interactive exhibitions, digital art, and immersive theatre.
Audio Post Production
We supply sound design, mixing, and audio post-production services for films, trailers, podcasts and more…
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We provide a comprehensive mixing service for film, commercials, game cinematics and more. Delivering high-quality multi-channel mixes, from stereo to 7.1.
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From realistic foley to dramatic sound effects, we craft immersive, emotionally-driven audio that enhances your project.
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From casting and recording to editing and final implementation, we can oversee every step of the voiceover process. If you have existing recordings, we can clean, edit, and master dialogue ready for your project.
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Wether working in film, trailers, games or immersive audio, we finalise your audio for distribution, ensuring it sounds perfect across all end-platforms.
Case Studies…
Clients…
Featured work…
Nike React
Nike/Unit 9
Sound Design & Music
Immersive/Installation
Valley of the Dormant Gods
Clever Beans/Deep Silver
Audio Direction & Music
Video Game
The Curled CLouds
idontloveyouanymore
Audio Direction
Immersive/Installation
Galax Getaways
Marvel/Disney
Sound Design
Viral Campaign
View What’s Right For You
BBFC/The Chase Films
Sound Design
Branding
The Last 130
Mr Scruff/Soup Co
Sound Design & Audio Post
Viral Campaign
The Lost Bear
OddBug Studio/Fabrik Games
Voice Design & Music
Video Game/VR
Outerstellar
Strange Horizons
Audio Direction
Video Game
To Miss The Ending
idontloveyouanymore
Audio Direction & Music
Immersive/Installation/VR
Nike React
Nike/Unit 9
Sound Design & Music
Immersive
Gods Will Fall
Clever Beans/Deep Silver
Audio Direction & Music
Video Game
Lego Batman 3: Beyond Gotham
Warner Interactive
Sound Design
Video Game
About us…
WeMakeAudio is a creative and collaborative sound and music studio, led by award-winning composer, sound designer, and audio director Jamie Finlay. Founded in 2019, we quickly became known for crafting high-quality, award-winning audio experiences across a range of platforms; from video games, interactive design and installations to film and animation.
Our work has earned awards and accolades from organisations such as BFI Film Festival, ASCAP, Sundance Film Festival, and the FWA Awards. We’ve collaborated with some of the worlds biggest entertainment organisations and brands including Sony PlayStation, Marvel, Disney, Warner Interactive, Nike, Adidas, LucasArts, BBC, Channel 4 and more…
At WeMakeAudio, our mission is to create immersive and impactful audio experiences by putting collaboration at the heart of everything we do. We work closely with our clients, merging a highly creativity outlook with an innovate technology to tell compelling stories through sound and music.
Awards…
Awards & Recognitions
ASCAP Sundance 2021 Composer Spotlight
Audience Award for Best XR/Immersive Art
Official Selection, Sundance Film Festival 2021
Lovie Award
4 x FWA Awards
Communiqué Awards, Excellence in Digital Communications
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WeMakeAudio brought a distinctive audio design to each of the diverse worlds of our game “Gods Will Fall” that created exactly the right atmosphere we were looking for.
Martin Turton, Clever Beans
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It’s a joy to work with WeMakeAudio. They’re always contributing new ideas and new techniques to get the results we want to achieve.
Fabrik Games
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We worked with WeMakeAudio extensively on our last project and they delivered fantastic results. Their experience really showed, and they elevated the audio well above initial expectations.
Noel Austin, Strange Horizons