WeMakeGames

From comprehensive audio direction to sound effects, dialogue and dynamic music - I’m skilled in every step of the game audio pipeline. My experience has covered mobile, AA, AAA, VR and XR. With over ten years experience in FMOD, Unreal and Unity, I can jump on a project at any stage of development and get going.

My clients have included Warner Interactive, Sony XDEV, Sony Playstation, Marvel, Disney, BBC, Deep Silver, TT Games, Clever Beans, Chunk Games, Fabrik Games and OddBug Studios, and I’ve developed interactive audio for brands including Nike, Coca Cola, Google and many more.