Silently take down enemies, or cause mayhem with a storm of bullets. Grab the loot, bag the cash and bring down a criminal empire whilst you’re at it. Stealth or action, Filthy Lucre lets you choose your style of play.
We worked with Fabrik Games to create the audio for their debut game Filthy Lucre. A tactical-stealth-heist-shooter that plays out differently every time you pick it up, and our audio design was built to reflect this.
The voice acting in particular is excellent and this really works well to flavour the murky London underworld you are exploring.
As huge fans of stealth gaming, we were very excited to work on Filthy Lucre and we conducted a thorough deep-dive into stealth games before we began development. Looking at games as far back as the original Metal Gear Solid (“Snake? Snaaaaaake”) to modern series such as Dishonored, Batman: Arkham and The Last of Us. We really wanted to get under the hood of what drives an amazing stealth experience.
The cutting-edge AI of Filthy Lucre means the world reacts to your decisions, allowing players to create their own unique style of play. The games HUD shows players their current threat level, letting them know how much trouble they’ve caused and how alert the guards are to their presence. Once the threat level goes up, it doesn’t come down. Push it too far and you’re in a world of trouble. It’s up to the player to see how far they want to push this, but there are always consequences.
We Make Audio’s huge attention to detail meant we were able to bring the environments of Filthy Lucre to life with a brilliant mix of ambient sounds and humour from the patrolling guards.
To enhance the game play of Filthy Lucre, we designed a fully dynamic audio world in which ambient sound, dialogue and incidental audio react to player actions. From incidental radio broadcasts that callback to previous game events, to dynamic ambient and environmental sounds, to a hard-edged electro score seamlessly integrated into the action. All of the games audio design was created to raise the level of tension and keep the player engaged and immersed.
Filthy Lucre features a veritable arsenal of weapons and gadgets; from automatic shotguns to body dissolving liquid, and we had tonnes of fun creating the sounds for all of these items. Using a combination of original sound design and foley, every item in the game has its own unique sound.
They’re always contributing new ideas and new techniques to get the results we want to achieve.
With very few cutscenes the games story was told through its art and audio. We created a system of AI voice effects that would not only underscore the current threat level, but also callback to key events that have played out during the game. Overheard conversations between idle AI and news reports on TV’s and radios talking about game events, all worked to flesh out the world of Filthy Lucre and gave us the opportunity to insert a dose of humour. We created fake TV and Radio stations, adverts, stings and incidental music tracks. All of this required casting and script-writing, services we were happy to supply.
A huge amount of work goes into developing any game and we were responsible for every facet of Filthy Lucre’s audio production; from sound design, music scoring, audio implementation, casting and voice design to all of the games cutscenes and promotional materials.
It’s a joy to work with WeMakeAudio.